Posting after looong time!!
Just got involved into other things and cudn blog.
Here i am with ma new experiments on destruction.
-Fracturing for the base model done using rayfire.
-debris created using pfsource
-dust/smoke generated using fumefx
-a quick comp using afx
Gif conversion trial ( ORG Nissan )
Just an imagination of how earth might look like if the temperature of the core is doubled.
Maya/psd and mental ray
Texture courtesy NASA and tf3dm
Long time its been since i felt that joy of playing TV video games and now as i can re-create that magic, just tumbled upon mario and started scribbling.
Within no time made a layout and might animate a small game-play near by soon 😀
PSD all the way.
Low poly model in maya
Final Rendered Image
Now cannot simply render 200-300 frames [affordability+R&D]
So here is a Playblast of Fire Simulation
Maya Fluids 3D Container and nParticles